Stella Deus: The Gate of Eternity

Stella Deus: The Gate of Eternity was a tactical-RPG published and released by Atlus in 2004, with a localized version releasing a few months later in North America. Almost a year following that, it was published in Europe by 505 Games. This release was virtually identical to the US Atlus release and used the same English dub.

Characters

 * Main Article: List of Characters in Stella Deus
 * Spero
 * Grey
 * Adara
 * Linea
 * Avis
 * Gallant
 * Prier
 * Lumena

Gameplay
Stella Deus largely consists of moving through the world map to complete quests and other missions, that often consist of battles, to advance the plot and for the party to acquire better equipment to fight more powerful enemies. It also features 2D cutscenes between characters using their full sprites and others where characters speak through a text-box; dialogue is also woven into certain battle encounters.

Battle System
Stella Deus uses a tile-based battle system with 3d environments, with the player being able to rotate the camera either in 90 degree increments to show the map isometrically, or at any angle by gently moving the right control stick. The sprites of the individual characters will change or flip after a certain angle.

Characters have a set amount of Action Points at the start of their turn, which they can use to move, attack, use items or skills, or perform Combo Attacks with other nearby characters. Once the character is exhausted of Action Points, they must end their turn and be placed back in the turn order. By finishing a turn with Action Points to spare, the character is placed less far back on the turn order and can act sooner. This is the crux of the Replaceable Action Points (RAP) system that is featured prominently in promotional materials.

If a Character is nearby another character that has enough Action Points, they can engage in a combo attack. There is no specific limit to how many characters can participate in a combo attack, other than the physical limitations of placing the characters on the battle grid. By performing combo attacks with only certain characters, different and often more powerful unique attacks can be dealt to the enemy.

Quests
At the Guild of a town, Quests are often posted that the player can take on, often for a specific rewards or experience. The types of Quests include:
 * Fetch Quests, where the player must acquire an item and deliver it to the specified town
 * Defeating monsters / bandits at a certain location.
 * Going to a certain random location and then back to another.
 * Participating in a championship battle against a number of different opponents in waves.
 * Pursuing rumours of legendary weapons that result in the party acquiring these weapons, often after a special battle.
 * Performing tasks for people that can only be completed if the player has the required skill.
 * Other unique missions, such as Gray's fight to save a petrafied Adara in a dream segment.

Item Fusion
Items that are gathered, bought or otherwise acquired can be fused together to form new items. By combining the right items together the player can create powerful weapons, equipment and consumables to aid in combat. Fusion can be performed at the Guild of each town for free.